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Your Wish List
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MadMax
Kopfjeager
TinMan72
Cincinnatus
SithJaeger
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Pics
Not really a suggestion but maybe it is haha. How do I post pics here?
Cincinnatus- Posts : 55
Join date : 2017-03-28
Re: Your Wish List
If you are using the Classic or Desktop Version of the app look for a button with a computer screen and disk "host an image" and select it. It will automatically use servimg to host your image so you can post it in the forum. If you are using the mobile view of this app, you can post images using any image host..I use tinypic. Upload the image to tiny pic, copy the link for "message boards" and post it in your thread.
Fixing patoon
A clan should be able to have a 6 vs 6,so you can have it for training purposes,or if you are so inclined to play with other people from different clans you can invite too patoon.if MM can't give a proper game,then this will work
TinMan72- Posts : 6
Join date : 2017-03-28
Re: Your Wish List
Definitely an overhaul of BW system. You can't called it war if it's based on single battle. I envision BW as series of at least 3 battles. It would seam more fair. Next improvement in BW should be some kind of league system that wouldn't allow top brigades to challenge the ones on bottom. We had some pretty good ideas before just days prior shut down of official AA forum
Kopfjeager- Posts : 14
Join date : 2017-03-28
Re: Your Wish List
Players:
- Prevent the AFKs from playing if they exceed 3 times in a row. A consistent 1 to 2 players are like this about half the games I have been in recently (personally speaking).
- Eliminate the Suicide Clan from just driving straight into the line of fire with 0 Damage on final stats.
- Prevent the Flag Cappers at the start of a game and just "play" the game.
6vs6 and 4 out of that were 0 damage on the final Stats page with a couple of battles I was in. These are my recent observations and personal suggestions from them to make this a better game to play.
Keep up the great work Sith and crew.
- Prevent the AFKs from playing if they exceed 3 times in a row. A consistent 1 to 2 players are like this about half the games I have been in recently (personally speaking).
- Eliminate the Suicide Clan from just driving straight into the line of fire with 0 Damage on final stats.
- Prevent the Flag Cappers at the start of a game and just "play" the game.
6vs6 and 4 out of that were 0 damage on the final Stats page with a couple of battles I was in. These are my recent observations and personal suggestions from them to make this a better game to play.
Keep up the great work Sith and crew.
Guest- Guest
Re: Your Wish List
I would fix the bugs:
- When each time you reinstall you get a new account, WTF? you should be asked to either sign in or make a new account instead. This allows cheaters to blend in with us the normal crowd.
- Kill cheater and double inactive accounts. Seems obvious but Devs like to boast of a million accounts when less that 100.000 are real.
- Close Dev back doors, they are security holes DAH!
- Fix collision detection (really? you mean there is one to begin with?)
- Make optional to have bots or not
- Make game mechanics transparent
- Give a training sandbox for new players
- Improove matchmaker from hell
- Make tank stats more realistic according to real tank performance and not due to tiering needs.
- Model gun damage according real penetration values
- Choose to either have damage reduction due to the armor of the area you hit with tanks having fixed HP or have tanks receive full damage but have diferent HP to account for armor diferences. Do not try to have both aproaches at the same time, it doesn't work!!!
- Tanks are very heavy, slugish objects that don't fly up in the air when they hit rocks!!! They are not scooters!
- Stop inventing tanks and giving them ridiculous stats. Reality beats fiction by far anytime.
- Change the OTM system a bit. Have full OTM as it is now for low tier, have no OTM top tier style for mid tiers and add friendly fire in top tier. People hitting their team mates would loose blitzes and money as a penalty. This would force bad behaviour out of the top games.
These are my off the bat sugestions. If theese issues don't get a remedy, all else is just glossing over the corpse.
- When each time you reinstall you get a new account, WTF? you should be asked to either sign in or make a new account instead. This allows cheaters to blend in with us the normal crowd.
- Kill cheater and double inactive accounts. Seems obvious but Devs like to boast of a million accounts when less that 100.000 are real.
- Close Dev back doors, they are security holes DAH!
- Fix collision detection (really? you mean there is one to begin with?)
- Make optional to have bots or not
- Make game mechanics transparent
- Give a training sandbox for new players
- Improove matchmaker from hell
- Make tank stats more realistic according to real tank performance and not due to tiering needs.
- Model gun damage according real penetration values
- Choose to either have damage reduction due to the armor of the area you hit with tanks having fixed HP or have tanks receive full damage but have diferent HP to account for armor diferences. Do not try to have both aproaches at the same time, it doesn't work!!!
- Tanks are very heavy, slugish objects that don't fly up in the air when they hit rocks!!! They are not scooters!
- Stop inventing tanks and giving them ridiculous stats. Reality beats fiction by far anytime.
- Change the OTM system a bit. Have full OTM as it is now for low tier, have no OTM top tier style for mid tiers and add friendly fire in top tier. People hitting their team mates would loose blitzes and money as a penalty. This would force bad behaviour out of the top games.
These are my off the bat sugestions. If theese issues don't get a remedy, all else is just glossing over the corpse.
MadMax- Posts : 42
Join date : 2017-04-10
Age : 46
Location : Greece
Re: Your Wish List
I wasn't a user of old official forum, so don't know whether someone raised such idea. I would add 2 special battle modes called Eastern and Western Front. In such a mode only certain nationality tanks take part, for example on Easter Front russian and german only. With preselected german tank player fights russian tank players. Mixing german and russian tanks in one team is not possible. Obviously on Western front only british and american versus german, except of T30 and Superheavy that are not available. Battle win would be limited only to destroying all opponents, no flag feature. For these modes global stats would be available to see for everyone : number of wins for each side and number of destroyed enemy tanks. Fronts would be structured in periodic wars (on annual or monthly basis). After each war edition (for example East Front 2018) overall stats would be published : nb of wins, nb of destroyed tanks for each side, and greatest heroes of each side with personal achievements. Or win in the war could be determined by the number of destroyed opponent tanks (for instance russians win if they destroy 1000 tanks first). Brigade wars could also be modified that way. I can imagine that such periodic, "historically" inclined, open wars could attract players for years, contribute in building game community. For players who don't have german or russian tanks it would be good reason to buy them. For devs it would be good opportunity to earn more by introducing more ace or special tanks. Personally I would be more than happy to take part in such an epic war on whatever side and on whatever front, and after that see names of war heroes.
miszcz101- Posts : 54
Join date : 2017-04-29
Age : 47
Location : Warsaw/Poland
Re: Your Wish List
On the old forum nation vs nation battle modes were suggested and I am still all for that once they fix the bugs like seriously the British team would be a lot stronger since they have tanks that can actually hit targets.
As for the suggestions two above I think a historical mode would be cool. No tiering just tanks as realistic as they can be. When we get a mobile game that does that I will be happy. WT is the closest thing to it right now but it isn't mobile and man they need to fix the balance at least 1-2 years ago when the last time I played it. My computer can't handle the game so playing all the time in single digit FPS got real old. WT also has a really nice radar spotting system and I'm not sure how it works but it seems like guys don't show on radar till someone actually see's them vs hey your in radar range so you show up. I'd rather have no radar than the current system because I love to sneak up and rear shot the unobservant players. That was my favorite strategy in older tank games I'd flank the edge of the map and kill several heavies with a medium tank before the guys would re-spawn and finally take me out.
As for the suggestions two above I think a historical mode would be cool. No tiering just tanks as realistic as they can be. When we get a mobile game that does that I will be happy. WT is the closest thing to it right now but it isn't mobile and man they need to fix the balance at least 1-2 years ago when the last time I played it. My computer can't handle the game so playing all the time in single digit FPS got real old. WT also has a really nice radar spotting system and I'm not sure how it works but it seems like guys don't show on radar till someone actually see's them vs hey your in radar range so you show up. I'd rather have no radar than the current system because I love to sneak up and rear shot the unobservant players. That was my favorite strategy in older tank games I'd flank the edge of the map and kill several heavies with a medium tank before the guys would re-spawn and finally take me out.
StrikerUSA- Posts : 127
Join date : 2017-03-28
Location : Check the direction of your hit indicator
Re: Your Wish List
My wish list now is some added realism to the game mechanics. Tank physics needs a rework like the rolling NATO tanks and the Tiger II (plus a few others this is just the biggest offender) when you stop on a slope be it steep or shallow the rear end wants to fly up and roll you which also makes the gun stabilization take forever.
Other issues in real life the Germans liked long range duels since their guns were incredibly accurate due to high velocity. Also at long ranges their armor was more effective. In game I hate sniper duels in a German tank and find in the KT I do the best when I charge in close and DF. Fix German tank accuracy.
Other issue in WWII the only Nation to do anything about barrel stabilization was the Americans who had stabilization in the vertical direction. Wasn't too great but at least was an attempt. In game some of the worst tanks with vertical barrel bounce are the Americans.
My other issue is the random accuracy where sometimes all sights are on target and the round lands no where near where you are aimed even after you have been stationary. I know they are trying to simulate that hitting targets in WWII was difficult but good gunners could learn to hit the mark so skill separated individuals from the pack. In game there is no reward for skill and learning how to shoot because it feels completely random on hits. I've had hits in a DF that shouldn't have come close and others that should have hit and it seems like the round goes through the tank to hit the ground. The round goes where the barrel is pointing in real life and sure the WWII sights wouldn't account for like barrel droop and other factors but I don't think if you were aiming below a tank the round would hit 5 feet above the target. Also in ME the sights do adjust for those things so ME needs to be point and shoot. I miss the old aiming system in AA where the circle that shows where the barrel is pointing is where the round went.
Other issues in real life the Germans liked long range duels since their guns were incredibly accurate due to high velocity. Also at long ranges their armor was more effective. In game I hate sniper duels in a German tank and find in the KT I do the best when I charge in close and DF. Fix German tank accuracy.
Other issue in WWII the only Nation to do anything about barrel stabilization was the Americans who had stabilization in the vertical direction. Wasn't too great but at least was an attempt. In game some of the worst tanks with vertical barrel bounce are the Americans.
My other issue is the random accuracy where sometimes all sights are on target and the round lands no where near where you are aimed even after you have been stationary. I know they are trying to simulate that hitting targets in WWII was difficult but good gunners could learn to hit the mark so skill separated individuals from the pack. In game there is no reward for skill and learning how to shoot because it feels completely random on hits. I've had hits in a DF that shouldn't have come close and others that should have hit and it seems like the round goes through the tank to hit the ground. The round goes where the barrel is pointing in real life and sure the WWII sights wouldn't account for like barrel droop and other factors but I don't think if you were aiming below a tank the round would hit 5 feet above the target. Also in ME the sights do adjust for those things so ME needs to be point and shoot. I miss the old aiming system in AA where the circle that shows where the barrel is pointing is where the round went.
StrikerUSA- Posts : 127
Join date : 2017-03-28
Location : Check the direction of your hit indicator
Re: Your Wish List
I would like to have possibility of seting up a time window when a brigade can fight clan wars. In my brigade there is a constant problem with having full team during working hours. For most of us, our jobs do not allow us to have a break for fight every time, so usually we loose through incomplete team. If we could set up a fight window for evenings only it would help us a lot. It is a considerable problem for many clans.
miszcz101- Posts : 54
Join date : 2017-04-29
Age : 47
Location : Warsaw/Poland
Re: Your Wish List
Yep it's a big problem for my clan too. We get whipped a lot during the day because BW times are terrible for North American players since they land square in the middle of the workday. We have lots of two man teams during the week then like yesterday on Saturday we pretty much had 6 man teams all day. Would be nice to be able to schedule matches amongst ourselves rather than having times assigned to us.
StrikerUSA- Posts : 127
Join date : 2017-03-28
Location : Check the direction of your hit indicator
Re: Your Wish List
Recently in my clan there was few times situation when we lost clan war because there was no officer onboard. So I suggest to add a possibility for private player to assign only himself for a fight. It will greatly enhance brigades readiness for a fight and take out a great deal of pressure from commanders and officers.
miszcz101- Posts : 54
Join date : 2017-04-29
Age : 47
Location : Warsaw/Poland
Re: Your Wish List
miszcz101 wrote:Recently in my clan there was few times situation when we lost clan war because there was no officer onboard. So I suggest to add a possibility for private player to assign only himself for a fight. It will greatly enhance brigades readiness for a fight and take out a great deal of pressure from commanders and officers.
I agree with you but unfortunately the devs disagreed on many occasions. I don't understand the logic of it but unfortunately it's not likely to change.
StrikerUSA- Posts : 127
Join date : 2017-03-28
Location : Check the direction of your hit indicator
Re: Your Wish List
How about commanders being able to declare on other clan for better all the time battles, dealing with different time zones,I did suggest something's to devs today
TinMan72- Posts : 6
Join date : 2017-03-28
Re: Your Wish List
There are players who want to challenge others, need to prove theirselves they are better tankers. So I thought there could be 'duel mode' available addressing these needs. Like in platoon play, player could choose other player who agrees the fight, but battle would be against each other (only 1 vs 1). This mode would have secondary purpose of proving ground for vehicles (discovering strong and weak spots) and training for players when played with a friend. Obviously that could bring down the number of players ready for random battles, but the idea is worth considering.
miszcz101- Posts : 54
Join date : 2017-04-29
Age : 47
Location : Warsaw/Poland
Re: Your Wish List
I would like a one on one mode for players to practice against eachother. I would not want it to be ranked, just a different mode in the game.
Re: Your Wish List
I forgot about this forum...
Is anybody active here?
Is anybody active here?
REM- Posts : 8
Join date : 2017-03-29
Age : 52
Location : Cluj-Napoca
Re: Your Wish List
I would ask for more tanks, or maps, or both. Old players may feel little bored, as no more interesting tanks are to buy. It could be similiar vehicles to existing ones, other variants of basic models, or even with different camouflages. My idea is to bring more diversity on battlefield. For example historically there were upgrades of line tanks, with different guns mounted, stronger engines, additional armour etc. Or some rebalancing should be done to tier VI ww2 tanks to increase their use, for instance Panther and Sherman Firefly should have very accurate guns to counter balance their lack of firepower. Even more of these is valid for top modern era, where generally only 2 tanks does matter.
miszcz101- Posts : 54
Join date : 2017-04-29
Age : 47
Location : Warsaw/Poland
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